Change Log: CRWLR v0.2
CRWLR » Devlog
A quick change log for Beta v0.2!
Changes:
- p2 (“PLAYING CRWLR” > “Combat” > “Turns”) - Added Turn duration.
- p4 (“ENEMIES and TRAPS” > “Basic Traps”) - Updated Trap default formatting for consistency and readability.
Intentions for the next release:
- Preliminary expanded Gear tables, adding more equipment, weapons, and miscellanea!
- Expanded Traps section, featuring more traps and mines!
- Expanded Enemies section, featuring more assholes and obstacles that fight back!
Long-term plans:
- CRWLR beginner mission! The goal of this module—with much inspiration from Tomb of the Serpent Kings—will to be to introduce the Arbiter to running the game, as well as the crawlers to some of the many ways encounters and situations can happen or be resolved. A lofty but worthy goal.
Thanks so much for playing CRWLR!
Files
CRWLR [Beta v0.2] [Spreads].pdf 1.8 MB
May 23, 2022
CRWLR [Beta v0.2] [Singles].pdf 1.9 MB
May 23, 2022
CRWLR [Beta v0.2] [Text Only].txt 13 kB
May 23, 2022
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CRWLR
An NSR-style, fistful-of-d6 urban crawler
Status | In development |
Category | Physical game |
Author | Bammax Games |
Genre | Role Playing |
Tags | crwlr, Multiplayer, nsr, sgg, sgg-engine, Tabletop role-playing game, ultralite, ultralitegamejam |
Accessibility | Color-blind friendly |
More posts
- NEW RELEASE: CRWLR v0.1May 18, 2022
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